Newsgroups: rec.games.abstract From: hoey@AIC.NRL.Navy.Mil (Dan Hoey) Date: 12 Nov 92 22:25:51 GMT Subject: Re: Chess on spherical boards. mjd@saul.cis.upenn.edu ("[*] The Power in the Streets") describes turning the chessboard into a sphere by first making the A and H files adjacent to form a cylinder, then > Now pinch the ends together: x,8 (for some letter x) is > orthogonally adjacent to (x+4 mod 8),8 and diagonally to (x+3 mod > 8),8 and (x+5 mod 8),8. and follows up: > Of course this isn't a sphere either, because the circumference > is 8 squares in the east-west direction and 16 squares in the > north-south direction. More to the point, this isn't even topologically a sphere. For instance, it can be covered with disjoint north-south circumferences, but a true sphere cannot be covered with disjoint circles (or homeomorphs thereof). I think topologists would call this a sphere with two cross-caps. The idea of making file x extend into file -x (mod 8) (that is, files a, b, c, and d extend to files h, g, f, and e, respectively) would make the board a sphere. And I like the suggestion of t...@calico.cs.wisc.edu (Brian A. Cole) that we also make rank x extend into rank 1-x (mod 8) (ranks 1, 2, 3, and 4 extend into ranks 8, 7, 6, and 5, respectively) because it emphasizes the symmetry between ranks and files. However, I think Brian's claim that > 1. each square shares one edge each with four other squares. is incorrect, because H4 shares two edges with H5; similarly the other edge centers have only three neighbors. And when he says > 2. moving one square "left" then one square "down" takes you the > same place as moving one square "down" then one square "left" > (and so on for other paths-that-should-go-the-same-place). it should probably be mentioned that whey you go through the "top" or "bottom" the "right" and "left" directions are interchanged, and when you go through a side the "up" and "down" directions are interchanged. (Does this mean that when White pawn at b8 captures f8, it is now moving toward rank 1? How about g8xa8/Q? This has the unusual feature that some bishop paths bounce back when they get to an edge: ...G3,H4,H4,G3,... while others continue on: ...F1,G2,H3,H5,G4,F3,E2,D1,F1,G2,H3,.... Also, a knight on G3 has seven neighbors: F1, H1, H7, H5 (two ways), F5, E4, and E2, and a knight on H4 has seven neighbors: G2, H7, G6 (two ways), G4, F5, and F3. Dan Hoey Hoey@AIC.NRL.Navy.Mil